Commissar Burns and his men. Colonel at the back.
The table. Commissar Burns and the Colonel's entourage at the top. Other figures are guardsmen going about their business. Burns has to get the Colonel across the table in six turns. Simple!
Moving out.
Who's this? A shadowy figure. Unfortunately for him, his sense of mystery and menace is dented when he's accosted by a rat.
The enemy swoops: a cultist assassin dashes for a plot point, while the psyker unleashes a psychic blast at his opponents.
Treachery! A group of guardsmen approach and open fire at the escort. They're in league with the chaos cultists!
More guardsmen close in.
The Colonel strides forward, undeterred. Didn't he have an escort?
Here they come: Commissar Burns doing what commissars do best.
More carnage.
But the traitorous guardsmen just seem to keep coming.
Endgame. The Colonel and his escort push through their attackers, but they fall agonisingly short of getting the Colonel off the table!
A(nother) win for the baddies!
Continued...