Monday, May 23, 2016

Escort Duty - a Pulp Alley Game

Escort detail. Dull, dull, dull. Mind the Colonel on a routine visit to an Imperial Guard supply depot. All predictable, all boring and, thankfully, almost over. Just see him to his ship and we can slide off to the pub.

Commissar Burns and his men. Colonel at the back. 
The table. Commissar Burns and the Colonel's entourage at the top. Other figures are guardsmen going about their business. Burns has to get the Colonel across the table in six turns. Simple!
Moving out.
Who's this? A shadowy figure. Unfortunately for him, his sense of mystery and menace is dented when he's accosted by a rat.
The enemy swoops: a cultist assassin dashes for a plot point, while the psyker unleashes a psychic blast at his opponents.
Treachery! A group of guardsmen approach and open fire at the escort. They're in league with the chaos cultists!
More guardsmen close in.
The Colonel strides forward, undeterred. Didn't he have an escort? 
Here they come: Commissar Burns doing what commissars do best.

More carnage.
But the traitorous guardsmen just seem to keep coming.
Endgame. The Colonel and his escort push through their attackers, but they fall agonisingly short of getting the Colonel off the table! 
A(nother) win for the baddies!

Continued...

12 comments:

  1. Are we getting to the point where the Inquisition decides that Sinastras IV is just not worth the trouble, and virus bombs the whole place?

    Beautiful game, and guardsmen are never to be trusted!

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    1. No, no! There are some glorious plans for Sinastras IV. We'll just have to see how many of them come about...

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  2. Superb board and nice battle report :) Seem that the players of Rogue Trader games with pulp alley rules are growing (I'm one of them too). :D

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    1. Thanks! Hopefully the number of players grows more and more. I think the real strength of Pulp Alley over Rogue Trader is the ability to customise your characters. Sure Rogue Trader has a hundred different guns and gadgets, but there's not a heap of customisation for the people themselves. That's where Pulp Alley really shines, and that comes through in the games.

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  3. This shows that even bumbling fools can trip and fall into victory! I thought all was lost (Cruel Chaos gods!). And then victory fell on me like a 10km wide meteor.

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    1. Yes, looking back over it, I don't think the report conveys quite how thoroughly you were getting belted for 90% of the game. I'm sure it was all just a cunning plan to distract Mark from the victory conditions!

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    2. Well, my 10,000 Chaos Guardsmen were all formed up 1" off board :) I think that is what halted the entourage.

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  4. This terrain is awesome, love the table, what a real pleasure to play in this atmospheric place...Great looking game!

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    1. Thanks Phil. I reckon terrain is really important for skirmish games like this. So it's good to get to the point where you've built and painted enough for a workable table!

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  5. Wow, just found this. great side, games and board. Minis look fantastic. Do you mind me asking about the terrain? Did you make the walls yourself or are they pre-made?

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    1. Hi Wayne, thanks. Glad you like it all! The walls are scratch built from cork tile. I've done a post about them here: http://preacherbyday.blogspot.com/2015/08/scratch-built-sci-fi-walls.html
      You could also use foamcore, but I find cork tile tougher and it has a nice texture that works really well for painting up. All the floors in the game are cork too, incidentally.

      Happy to answer any questions about the process if you've got them!

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