We played this game using the Investigate scenario from Vice Alley. Because they're poking around for clues, characters can't run or attack until turn four, or until a plot point is completed (whichever comes first). We played about a month ago, so the my memory for the fine details is a little rusty! This was our second remote game Pulp Alley: we skyped with Kevin who lives 3 600 km away in Western Australia. It worked really well. The small number of figures makes the game easy to keep track of. If I, as the umpire, felt Kevin was doing too well, I could just furiously wave the ipad and induce a bit of motion sickness!
Burns and his crew. But who's that lurking? (and I don't mean the feet!)
Suddenly, a skulking simian surges out from behind the crates and strikes the cultist. (This was a Fortune card for a random peril, and the traitor guard player has a special love for monkeys in games!)