Most of this blog has been filled with Pulp Alley of one kind or another. The mad scientist's crew was the first Pulp Alley league I painted. I love that they're a hodge-podge of minatures, and I've had some great games with them. I reckon the robot is the most consistently intimidating miniature across all the games I've played.
sci fi walls. They took a few goes to get right, but they've been fantastically versatile in the Pulp Alley campaign I've been running.
Johann Tzel, reliquarist.
favourite game so far: dungeon crawling, invulnerable cultists, and a shuttle that leaves at just the right time.
And my all-time favourite game of Pulp Alley. It centred on the agent of mayhem who graces most of our Pulp Alley games: the black cat. It featured all of the teeth-grinding of the best games of Pulp Alley as my boys delighted in stymieing me. And it ended with the perfectly poised cliffhanger that seems to be a regular feature of our Pulp Alley games.
That's my top five. Yours (based on hits to date)...
Number five. Well, you love the cat too!
Number four. The desperate last stand, first game in the Sinastras IV campaign.
Frostgrave cultists for 40k.
sci fi terrain tiles from cork. Whenever I set up a sci fi game, these always generate lots of interest. No one can believe they're just 2d. This is the how-to.
Anyway, thanks for looking and reading and weighing in with your comments!