A livid explosion of twisted humanity. A vast but undetected chaos cult rises in revolt, seeking vengeance on the 714th. The shock assault results in slaughter. Everywhere soldiers are cut down before they can begin to regroup and resist.
A memorable game! It was nice to get all the new stuff on the table: it was the first game for everything except the Necromunda figures. Plenty of toys on the table: the robot and the gunship were especially fun to play with too.
The heroes did exceedingly well. They had a couple of anxious moments as they faced wave after wave of cultists, but they dealt out enormous amounts of damage. What they couldn't do, was pass checks to bring in their evacuation shuttle.
For the cultists, it was a case of almost but not quite. There were a couple of moments where they really looked dangerous: when the flamer got going and then when they knocked down Decima and the soldier in the graveyard. However, they were unable to maintain the pressure and let the heroes back into the game. They also had a psyker who spent the entire game trying (unsuccessfully) to destroy or takeover the robot. Had they managed to do that, things would have looked very different.
Ultimately, no one was going to win in a hurry, and so the fade to black. A slightly unsatisfying end, but it does set things up nicely for the next stage of the campaign.