In our previous game, Inquisitor Odo Lucipater successfully recovered the Tome of Regilus from its hiding place in an ancient cemetery. However, even with the aid of the a scribal expert, he has been unable to decipher the text of the tome.
While the scribe can do nothing with the text, he remembers meeting an old hermit while on a pilgrimage to the resting place of the sacred ginx-goad of Saint Cercaster. He and the hermit, one Jagarnath Astonaye, fell into conversation. The talk turned to great and glorious dreams and Astonaye told of life's passion to discover and translate the Tome of Regilus.
A series of inquiries trace Astonaye's last known whereabouts: the desert planet of Anx. We rejoin Inquisitor Lucipater and his party as they arrive on Anx, shuttling into a small spaceport. They are in posession of a number of plot points at the beginning of the game: the Tome of Regilus, the scribe and a servo skull.
indestructible cultist or the death dealing judge?
The majority of Lucipater's crew look to slip through the building.