Chaos forces have been secretly stealing the valuable mineral Lucasium from a mining operation on Scaryx IV, a small desert planet. The last cargo ship left three days ago, but a bureaucratic oversight means that the chaos forces forgot to evacuate the project's accountant. Should the accountant fall into the hands of the Imperium, their scheme would be uncovered and his valuable project knowledge would be lost. The chaos forces send a small extraction team to grab the accountant.
Even as they do so, two imperial teams arrive to investigate what has been happening at the site.
The chaos force has to travel left to right across the table and exit in the shuttle.
Secondary objectives: all people who may know something about chaos activities.The security guard, the servitor and the trader.
The substantial chaos force moves towards the shuttle, with the psyker escorting the accountant.
The scouts and imperial guard move in.
The imperial guard bring in their big guns, but I think the pilot was cross-eyed, as he barely hit a thing all game!
Guard move in to confront the chaos force.
And wish they hadn't as the flamethrower gets going!
The scouts interrogate the security guard.
A little light-hearted inter-service rivalry as the scout frags the guardsmen.
It's mayhem, but the gunship still can't shoot straight (burst template in the foreground, hitting nothing useful!)
The chaos psyker gets to the stairs with the accountant.
At this point the marine and guard players became a little irrational, dropping a grenade in the middle of the stairs and accidentally taking out the accountant! There goes the major objective of the game!
The chaos player attempts to salvage something from the mess, but a well-timed grenade takes out the psyker just as she is about to escape.
I think in these moments it's customary to suggest that the game was the winner, but I'm not so sure!
Glorious mayhem!
ReplyDeleteIt was indeed! I thought I'd managed to thread the needle with the accountant until the boys decided to go nuclear!
DeleteHi Preacher, if the game was the scenario it i think it was from the rulebook(can't recall it's name) it's a very hard game for the side trying to get the stuff off board, Dave has admitted this himself.
ReplyDeleteAnyway even if the game wasn't great for you the pictures of all your fab stuff was well worth the visit for me so thanks for sharing.
Hi Frank, this was just a home brew scenario, although it was similar to the one in Vice Alley(?) We all enjoyed the game, but everyone felt a bit robbed at the end!
DeleteHa the old anti-climax ending lol, it can happen but no so bad if everyone enjoyed the game Preacher.
DeleteYes, plenty of fun bits along the way!
DeleteHaha, you never cease to bring cool reports! Full of mayhem, I love it!
ReplyDeleteThanks Suber! It's not too hard when the rules throw such good games.
Delete"Lucasium"!!! You're creativity is fantastic Bill!
ReplyDeleteGlad it gave you a chuckle! I always like reading reports with a bit of drollery, so try to drop in a bit myself!
DeleteYour reports always have at least one quote that makes me laugh and stays with with me through the day:
ReplyDelete"At this point the marine and guard players became a little irrational..."
Outstanding!
Thanks Major! You're certainly a master of the memorable line too! From memory, the boys had become a bit tired and frustrated by that point in the game, so they were just out to inflict maximum carnage.
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