On another post, Fincas asked about how well 40k characters translate into the Pulp Alley rules. Here's a selection of my Pulp 40k leagues to give a taste of what they look like.
Mechanicus and scouts.
Imperial Guard.
Chaos cultists and space marine.
Hope that helps!
Nice bit of work mate, this take's me back to what 40K was like once a few models a side.
ReplyDeleteCheers Frank. That was before my time, but certainly flicking through the rules and seeing some AARs around the blogoverse, it looks like it was a lot of fun.
DeleteBrilliant...both the cards and the Leagues!
ReplyDeleteThanks Gordon. The other thing I do with them: I print a colour and a black and white copy of each card and put them back to back in sleeves. Then when you activate a character, flip it over to the black and white side. You can still see the characteristics of the figure, but it's really clear that you have activated them.
DeleteInspired!
DeleteIt's simple, but works really well. Especially useful for multi-player games with a heap of characters.
DeleteSweet! I haven't read the PA rules, but these sheets look really nice :)
ReplyDeleteThanks Suber. One day ;) The rules do enable you to create a variety of interesting characters.
DeleteOoooooh... tempting. Verrrrry tempting.
ReplyDeleteThank you for the inspiration - although my bank manager may not.
The first hit is always inexpensive! But one of my mates keeps reminding me of a line I used early on - 'You only need half a dozen figures.' Multiple Leagues and rules expansions later!
DeleteIs the temptation the rules or the 40k leagues?
Wow, beautiful cards, very impressive!
ReplyDeleteThank you Phil. I think nice game aids add to the experience.
DeleteThat's a great set of game cards. Thanks for sharing it.
ReplyDeleteCheers Will! Bill.
DeleteIf anyone is interested in the cards, I'm happy to email the files to you. They're in MS Publisher.
ReplyDelete