|Uncharitable critics have accused Rita of cardboard acting, but what would they know?|
The prospective kidnappers arrive.
The zeppelin troopers fly into position to cover the route of the car.
Wait a moment, who's this? A hero on hand to save the day?
|Each turn, a random member of Jack Sampson's league of adventurers |
would emerge from a random building and try to rescue Rita.
A zeppelin trooper attempted to fly into the car, but missed.
It's beginning to look a lot like Sarejevo...
More shooters than a bar on Saturday night.
|Rita Farnsworth: two dimensional performances? No way!|
The driver finally goes down and the car spins to a halt.
Jack is the first to try and grab Rita.
But not the last! The game turned into a tense scrum around the car, characters going down, recovering, going down again. And always, Rita remained elusive.
It came down to the last turn. Once again, no one by the car could grab Rita.
However, the hero's sidekick was set to emerge from an unknown building. Would he be close enough to race in and grab Rita at the last possible moment?
Hmm, that's him right over there in the distance, looking manly but clueless. You can just see him if you squint. Pity he couldn't drag himself away from the bar any sooner. No heroics today.
Once again, a nailbiter that went down to the last turn. As no one was able to grab Rita, she slipped away in the last moments of the fight. Can the gangs track her down as she tries to make her way to safety?