Phew, life has been busy, so the February game is only going up now. But it was another memorable solo game for the Rogue Trader project. Also, apologies for some blurry photos. I do miss my old compact digital! Anyway, enough chit chat: on with the show.
The Lamenter scouts have discovered a secret chaos base. They must attack and destroy as much much hardware as possible. At the end of each turn, a random number of reinforcements will arrive (the X number on the Fortune cards). In addition, the fire support robot will switch on when the shooting starts, and once it has warmed up, it will enter the fray. (Start of each turn, roll 1d6. Once the total reaches 21, the robot is go.)
The scouts wait for a chance to sneak towards their objectives, but a wandering cultist forces them to get loud.
Clay Moore, the demolitions expert, sets his first charges against the supply crates.
Moore is intercepted as he heads for his next target. Other threats are dealt with in the background.
This guy put up some fight!
But he goes down eventually and Moore presses on.
Back towards the centre of the table, the squad leader has been a bullet magnet as he tries to deal with a number of cultists. He's the first scout to die, nailed by a shotgun blast.
Another target, another explosive.
And this is where things got interesting. Turn 7.
The robot is now operational. As if that wasn't bad enough, the reinforcements for the turn include a cultist flamethrower and a chaos marine! (This is the figure, who in his maiden outing took over thirty shots to take down!)
Moore pulls back and sets off the explosives he's planted so far.
Boom! All three targets destroyed (but I need to make me some nice smoke).
At this point, the scouts face a decision. They can seek to destroy the easy objectives that remain. They can withdraw rather than risk being destroyed by their powerful opposition. Or they can throw everything they have at most valuable and most difficult target, the robot.
Call those options? There's only one thing to do! The scout sniper is first to the target, hoping he can put a shot into a vulnerable spot.
But the robot stomps closer and it turns out the sniper is the one with the vulnerable spot!
By the way, here's the one guy I managed to paint for this scenario this month, making a late appearance in the game, sneaking along behind the robot!
Moore begins hurling grenades, but he fails to dint man or machine. The next turns see him go down four times, only to drag himself up again and again!
Another scout faces the robot and is taken out.
Finally, Moore decides to charge the robot in the faint hope that he can disable it in hand-to-hand.
He is quickly surrounded. He manages to damage the robot, but this tale ends in tragedy rather than triumph.
A failed mission for the scouts (three objectives destroyed, but four left unharmed. Plus the death of the entire team.) However, another great game with a big swing of fortune when the big guns came on for chaos.
February has come and (almost) gone and it's game time again. I managed to paint one entire figure for this month's game!
This time it's a scenario from the 'New Worlds' section of the plot generator.
I've changed the scenario a little bit: chaos cultists instead of aliens. A Lamenter ship picked up signs of life on a planet previously though to be abandoned. Scouts have been sent to the surface of the planet to investigate. They discover an extensive network of underground facilities. The scouts are instructed to attack and do as much damage as possible as they wait for their marines to deploy.